Memory Thief was designed as a medium through which people can be introduced to VR, utilising familiar non-computer game concepts through an accessible platform. Google Cardboard was chosen as the platform as it is, at the current time, the most accessible form of VR available, especially to someone with potentially little to no interest in computer games. The game was designed as a party game, something that could be played by a family or group of friends.
Virtual and Augmented Reality technologies have abundant and revolutionary uses in health and medicine, with notable breakthroughs recently in therapy for phobias, anxiety and PTSD making up just the tip of the iceberg. In VR the world is yours to create, analyse and control, providing great potential for developers to explore. In the development of Memory Thief, it’s potential for detection of early onset of Memory related issues became apparent, with the ability to analyse user data and compare against the baseline.
Through further research, it became apparent that tracking the users eye movements rather than using the centre of the viewpoint for gaze detection would be beneficial, as this data could be used as an insight into the time a user takes to identify objects. To provide this functionality, eye tracking VR headsets or addons to existing headsets could be used. Memory Thief’s familiar mechanics and game environment combine with cheap accessible technology to provide an easy and portable solution for data collection and testing for a wide range of ages and abilities.
Our team comprises of skilled and experienced Masters graduates and students, find out more about each memeber below.
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